Raindance 2018 VR/AR Awards Launch and 2017 Winners Showcase


Date: 1 February 2018, 15:00 – 23:00
Location: Huckletree West
191 Wood Lane
W12 7FP

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Join us at the Raindance 2018 VR/AR Awards Launch, a celebration of amazing achievements in Virtual Reality (VR) and Augmented Reality (AR). You’ll get the chance to meet the 2017 winners, hear their talks and try the winning 360 films and interactive VR experiences. The evening will also introduce mind-bending AR experiences by up-and-coming creators.


  • 4pm: Doors open for VR and AR showcase
  • 7pm: Welcome Note | Raindance Founder, Elliot Grove and Curator, Mária Rakušanová
  • 7:05pm: Raindance 2018 VR/AR Awards Launch and Call for Submissions| Learn all about the awards and what Raindance are looking for in a VR or AR submission.
  • 7:30pm: First Impressions: The Evolving Landscape of Non-Fictional Storytelling in VR | Nicole Jackson and Anetta Jones (Guardian VR), the winners of Best Documentary VR Experience in 2017.
  • 7:45pm: Munduruku: Crafting VR Experiences for Social Impact | Pete Speller (Greenpeace), James Manisty (Alchemy VR) and Grace Boyle (The Feelies), the winners of Best Social Impact VR Experience in 2017.
  • 8:15pm: Stepping inside the Orchestra with Beethoven’s Fifth | Luke Ritchie (London Philharmonia), the winners of Best Music VR Experience in 2017.
  • 8:25pm: Orbu: Let’s Roll Through Zen Gardens in AR | Talk and augmented reality experience demo by Dream Reality Interactive.
  • 8:35pm: Dreaming with the Chainsmokers: Paris VR | Brynley Gibson, the winner of Best Branded VR Experience in 2017.
  • 8:45pm: NEST: Blending Cinematic Storytelling with Augmented Reality | Duncan Walker, indie game developer and director of NEST experimental AR short, shot on iPhone, made with ARKit. Received its World Premiere at Raindance Film Festival in 2017.
  • 8:55pm: Ask the Panel | Q&A with the Curator and 2017 Winners.
  • 9:30pm: Drinks and networking


Arden’s Wake | Best Storytelling in VR, Special Prize Winner | Directed by Eugene Chung | Runtime: 15 mins | HTC Vive

Manifest 99 | Best Interactive Narrative VR Experience Winner | Directed by Adam Volke and Bohdon Sayre | Runtime: 20 mins | HTC Vive

Alteration | Best Cinematic Narrative VR Experience Winner | Directed by Jerome Blanquet | Runtime: 18 mins | Oculus Rift

First Impressions by Guardian VR | Best Documentary VR Experience Winner | Directed by Francesca Panetta and Nicole Jackson | Runtime: 5 mins | Daydream

Dear Angelica | Best Animation VR Experience Winner | Directed by Wesley Allsbrook and Saschka Unseld | Runtime: 13 mins | Oculus Rift

The Chainsmokers: Paris | Best Branded VR Experience Winner | Directed by Brynley Gibson and Russ Harding | Runtime: 4 mins | PlayStation VR

Beethoven’s Fifth | Best Music VR Experience Winner | Directed by Jessica Brillhart and London Philharmonia  | Runtime: 8 mins | Daydream

The Fight to Defend the Heart of the Amazon | Best Social Impact VR Experience Winner | Directed by Greenpeace, James Manisty and Grace Boyle | Runtime: 14 mins | Gear VR

NEST by Duncan Walker | AR Short Film made with ARKit, shot on iPhone | Received its World Premiere at Raindance Film Festival | Runtime: 3 mins | Screening and iPhone demo

Orbu by Dream Reality Interactive | Best AR Experience 2018 Nominee | Runtime: 5-10 mins | iPhone and iPad



Nicole Jackson, Director and Producer, The Guardian VR

Nicole Jackson is a producer / director and the deputy editor of the Guardian’s virtual reality studio. She has produced, directed and exec-ed on a number of VR and 360 films including Underworld – a virtual exploration of subterranean London, First Impressions – a VR of the first year of life and Limbo – a virtual experience of waiting for asylum. Prior to that, she was a commissioning editor on the Guardian’s multimedia team, where she worked on documentaries and series. She originated, produced and directed the Guardian’s Comment Is Free video series, which resulted in the Guardian’s most watched video of 2015. She has worked for the Guardian for ten years.

Anetta Jones, Producer, The Guardian VR

Anetta is a filmmaker and currently a VR producer at the Guardian. She has worked on a number of VR productions such as Underworld, an interactive urban exploration of subterranean London which premiered at IDFA, and First Impressions, an interactive experience of the first year of life which premiered at Sheffield DocFest and won the Best Documentary VR Experiene at the 25th Raindance Film Festival. As a filmmaker, Anetta has experience working on theatrical, broadcast and online documentaries that have been broadcast on Channel 4 and screened at festivals including Sundance and Tribeca.

Pete Speller, Digital Campaigner at Greenpeace

Pete works in digital campaigns and communications for Greenpeace. His work focuses on the intersection of technology, activism and storytelling, applying this to public mobilisation strategy and digital innovation projects. He is currently exploring on how Greenpeace can use VR to tackle environmental crises such as deforestation, biodiversity loss and climate change. Their multisensory VR experience Munduruku: The Fight to Defend the Heart of the Amazon tells the story of the Munduruku, an Indigenous People of the Brazilian Amazon who are resisting plans for a huge complex of hydro-electric dams that will flood the forest and their homes, won the Best Social Impact VR Experience at the 25th Raindance Film Festival.

James Manisty, Director and Producer, Alchemy VR

James is Alchemy’s award winning producer and director who is responsible for scripting, filming and edit-producing Alchemy’s immersive and experimental films for clients including Greenpeace UK (Munduruku: The Fight to Defend the Heart of the Amazon), Kew Gardens and the Eden Project. Outside of Alchemy James worked on key Atlantic Productions projects including the Emmy nominated David Attenborough Meets President Obama, 3D series Conquest Of The Skies 3D with David Attenborough and Micro Monsters 3D with David Attenborough; as well as the interactive website David Attenborough’s Great Barrier Reef: An Interactive Journey.

Grace Boyle, Founder and Director, The Feelies

Grace is the founder of The Feelies, creators of original multi-sensory experiences. Bringing perfumers, experience designers, sound artists, psychology and artistic and production design into the world of VR, The Feelies launched a number of multi-sensory VR projects such as Munduruku: The Fight to Defend the Heart of the Amazon. A two-year collaboration with Greenpeace, and made with Alchemy VR, the experience translates real multi-sensory data into a coherent story for audiences, testing the boundaries of storytelling by taking them on narrative journeys that speak to all of their senses.

Luke Ritchie, Head of Innovation & Partnerships, Philharmonia Orchestra

Luke is Head of Innovation & Partnerships at the Philharmonia Orchestra, having previously led an interdisciplinary team covering video, web development, production & IT. The Philharmonia have developed pioneering digital projects in-house for over ten years, from touring trucks to tents, from iPad apps to Virtual Reality.

Brynley Gibson, Head of Studios at Curve Digital Entertainment and Kuju 

Brynley has been producing for a range of creative industries for over 18 years including games, events and design projects. Before joining Curve as Head of studios he was the Executive Producer of VR for Sony London Studio and produced the lead PlayStation VR launch title, PlayStation VR Worlds. Earlier work has included time at Lionhead Studios, Zoë Mode and as Head of Studio for Headstrong Games. His most recent VR release, an interactive music experience titled The Chainsmokers: Paris VRmade exclusively for PSVR, won the Best Branded VR Experience awards at the 25th Raindance Film Festival.

Duncan Walker, Independent Game Developer, VR/AR Creator

Duncan is a designer and developer from London, UK. He directed and created NEST, the world’s first experimental AR short, shot on iPhone, made with ARKit. Having spent the last 8 years freelancing making mobile and VR games, apps and experiences he is now using the latest Augmented Reality and video games technology to make short films.

Isabel Reubin, Social Media Manager, Dream Reality Interactive

Isabel started her career in the games industry in 2013 when she joined Sony’s London Studio as Community and Online Content Manager for the multi-million selling game franchise SingStar. Prior to games, she worked in the music industry at various management companies, running social media and community campaigns for both new and established artists. After successfully engaging with and growing the SingStar community, Isabel was appointed the role of Studio Community Manager where she built up an online following for the Sony studio. In February 2017 joined some of her ex-Sony colleagues at new VR studio Dream Reality Interactive.

Albert Bentall, VR/AR Game Designer, Dream Reality Interactive

Albert is game designer at Dream Reality Interactive where he leads the development of Virtual and Augmented Reality experiences such as Orbu, an AR experience made with ARKit. He started his career at the games industry in 2010 at Sega and EA. An early pioneer, he began working with VR in 2013 while on National Film and Television School’s Games Design and Development course. After graduating he joined Sony London Studio as Technical Designer on PlayStation VR Worlds’ critically acclaimed title London Heist.


Located in Shoreditch and in White City, London, The Realities Centre is building a community focusing on Augmented & Virtual Reality, including related technologies such as AI and IoT, by bridging the gaps between startups and corporations with demos, training, co-working space, acceleration, events and more. In addition to providing funding to start-ups, the Realities Centre assists development by providing educational services for both beginners and advanced developers through accredited classes and mentor services, as well as introducing those technologies to corporations through workshops.



Huckletree is built on the premise that the Google and Facebook office model should be available to everyone. Founded by Gabriela Hersham and Andrew Lynch in 2014, Huckletree builds and curates shared workspaces for ambitious entrepreneurs, startups, scaleups and innovation teams. It’s one of London’s fastest growing coworking communities.

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