Have you ever considered how Comic Book or Graphic Novel can help scriptwriters?
Do you think your novel or film screenplay could be adapted into a graphic novel?
Does your project have a Transmedia element that could include a digital or webcomic?
In this unique workshop, #1 New York Times Bestselling List and Eagle Award winning comic book and graphic novel writer and screenwriter Tony Lee (Doctor Who, Superboy, 2000AD, Spider Man, X-Men, Battlestar Galactica) takes you through the steps to turn your idea into a comic book or graphic novel and the steps you need to take to get yourself published, in a revised for 2019 version of his acclaimed one day masterclass.
With over thirty years experience as a professional writer, and almost fifteen years worth of experience as a comics creator for both UK and US publishers, Tony’s worked in all areas of the industry, from DC to Marvel, and Image Comics to Titan Publishing. And with a new career emerging in film and TV screenwriting in both the UK and the US, Tony’s recently written an episode of DOCTORS for BBC One, and has projects in development with Gianni Nunnari’s Hollywood Gang, Noel Clarke’s Unstoppable Entertainment, ITV Studios, BoxFly Media and Amazon / Audible among many others.
This is your chance to learn from a master in writing for comic books and graphic novel script writing.
10:15: It’s Not The Easier Option
What stumbling blocks a writer can find in their way when moving from screen to sequential art storytelling.
- Why scripting comics isn’t ‘easy’ – and why a comic of your screenplay won’t sell your screenplay
- Comparison: Screenplay / Novel / Script, using an example
- Visual Thinking and why it’s great – the original spark of an idea
- The ‘Coulda, Shoulda, Woulda’ moment
- Who? What? Why? When? Where?
- Why ‘working backwards’ helps you move forwards
- Storytelling: The characters – what do they want? Why do we care?
- Storytelling: The conflict – protagonists and antagonists
- Storytelling: Keeping the reader invested over time
- Describing your characters – how will an artist know?
11:45: Writing The Story
Now you have the initial idea, it’s time to build on that frame.
- Comparison: Anthology / One-shot / Mini Series / Ongoing / Graphic Novel / Web Series
- The High Concept / Elevator Pitch
- The restraints of a comic script (length, page turn etc)
- The importance of the full synopsis
- Chekov’s mantelpiece rule – and why it’s vital to comics
- The rising act structure
- Subplots and supporting characters
- Is your story all it can be – the joys of hindsight
- Devil’s Advocate – does your idea stand up to scrutiny?
Your chance to network and form new alliances with like minded screenwriters and filmmakers.
14:00: Writing The Script
Now you have the story, we now master the dos and don’ts of scripting it.
- The full synopsis – the ‘treatment’ for comics
- Breaking it down: Scene by scene
- Breaking it down: Page by page
- Comparison: Full Script / Plot-Art-Dialogue (‘Marvel’ style)
- Know your comic terms – the language of the comic script
- Types of panel / how many to a page
- The Temporal Flux of Panel vs Time
- Dialogue: Why a writer should always letter at least one page.
- Comparison: Screenplay dialogue / Comic dialogue
- Action Versus Spoken Word
- Adaptations of existing material
- Licensed Properties and Preexisting Characters
15:30: The Industry
Now you have your script, what do you do with it?
- Self Publishing: finding an artist.
- Self Publishing: Percentage or Page Rate
- Getting known: Webcomic / Vanity Press / Small Press
- Conventions / Networking – the dos and don’ts
- Submitting to the established comic book companies
- Know your target – does your story match their style?
- How much does an agent help a comic creator
- Selling yourself rather than your story
16:30: Graphic Novel and Comic Book Live Ammo!
Students pitch their ideas in front of the class to get individual feedback.
End of Play: To the Pub for Networking Drinks
Remember to bring your business cards!
- What graphic novelists can teach screenwriters