Saturday VR Film School
June 10 @ 10:00 am - 5:00 pm
Virtual Reality holds the promise to be even more transformative than the flat Web was - reaching every segment of every market and making it virtually accessible.
Brian Shuster, Wired
An audit in April 2016 suggested that there were only 6,000 VR professionals worldwide. That number is increasing daily. VR content providers struggle to fill positions for writers, camera, directors and editors in their companies.
This information packed day will take you through the basics of VR filmmaking. You'll see a live VR film being made and view the playback. By the end of the day you should understand the basics and gain enough knowledge to make an entry level VR film.
Watch this ground breaking video created to promote 'The School of Rock'. Watch it on your smartphone to experience VR.
During this single day you'll learn the basics of the technology so storytellers know the limitations and possibilities.
What You Will Learn
Through demonstration, lecture and Q and A you'll learn how VR works, what the applications are and the impact this new technology has on 360/VR storytelling. With your knowledge you'll learn how you can make a low-res VR film as proof of concept enabling you to seek support for a fully funded project.
Theory of VR:
As with any new technology or format there is a vast array of new terms and definitions.
Lets get the terminology straight so every knows what you mean when you say VR:
- Called VR or 360°
- 180° Vs 360°
- Mono Vs Stereo
Overview of technicals:
Most newcomers to VR are overwhelmed by the new technology. There is nothing particularly difficult with VR - it demands a thorough understanding of the basic principles.
- How is VR filmed?
- How long and what format?
- How is it displayed?
- Brief overview of live streaming + limitations
Now for the true geeky stuff. Learn how the latest cameras function and discover that no matter how cool they are, they currently exist solely in expensive prototypes. Find out what professionals are using today.
- Current Cameras & Rigs - Pros and Cons
- How to achieve Stereo + Issues
We've learned that sound makes a movie. Nothing could be more important than sound in VR filmmaking. Learn what the possibilities are, and discover how current VR filmmakers are learning how to use sound in their movies.
- Brief overview of Ambisonic workflow and theory
- Brief overview of Binural Audio
Sound makes the pictures, edit makes the story. Unlike a traditional 'flat' movie, editing a VR film involves a step call stitching which has it's own unique challenges.
- Syncing images - image stitch software overview
- Post workflow options
- Editing tips
One you've made a movie, you need to get people to see it. With VR you have a host of additional screening options.
- HMD options
- Desktop/HMD/Cardboard options
- Size of audience
- VR players Vs custom App
Who should attend:
Writers, directors, camera operators, sound recordists, actors and producers interested in exploring the wide range of possibilities in this new medium should attend the Introduction to 360/VR day. PArticiapants are encouraged to bring their laptops, tablets and smartphones.
What they are saying
Johnny Johnson has an easy-to-understand no-holds-barred way of explaining and demonstrating VR.
Boris Raskin, screenwriter
I learned more in a few hours with Johnny Johnson than I learned at another (much more expensive) class in Berlin.
Fiona Martin, producer
I chose Raindance to learn about VR becasue they are the leaders in film and cinema films. They certainly know how to explain VR.
Sergio Latilda, cinematographer
At the Pub around the corner from the Raindance Film Centre.
About the tutor
Johnny Johnson is a VR evangelist who embraced the world of 360° filmmaking at the very start of its current incarnation in 2014. Having initiated his career by studying at Westminster Film School, he went on to become a freelance camera assistant on a wide range of commercials, movies and TV dramas. In 2007 he formed a facilities rental company and has continued to work in production facilities and media business development for a range of broadcast and media organisations since. Alongside this work, he as produced a number of shorts, commercials and a horror feature. He currently operates SpeedVR as a resource for the 360° VR filmmaking community, whilst working as a VR producer on numerous commercial projects.